A Bicycle for the Mind

I’ve been doing some work recently with a school that’s using iPads with their kids, and was asked to give a talk on the topic “The place of iPads in teaching and learning”. This post is just a bit of thinking out loud about that question.

Let me start by saying that I think the iPad is an amazing piece of technology. I dispute the common claim about iPads just being “consumption devices”. That’s a load of nonsense. Used wisely, iPads open up incredible opportunities for creativity. This point was driven home during my recent 365 project, The Daily Create, where I made a creative “thing” every day during 2014. Although this project wasn’t specifically based on using an iPad, the truth is that at least 80% of what I came up with over the course of the year was made on an iPad. Whether it was photo editing, making graphics, editing movies, composing music, building animations and 3D objects, or even just writing, the iPad was a perfectly credible tool for creation. And of course the actual management of the Daily Create project via a blog was mostly also all done on the iPad. So I know that the iPad can help people do amazing things.

Of course, that’s not to say it’s not also a great consumption device. For reading eBooks, watching videos, listening to podcasts or music, browsing the web, playing games and so on, the iPad is a convenient, intuitive easy-to-use device that, for the most part, “just works”.

So yes, I like the iPad. But just because you can do certain things on a device does not necessarily mean it’s the best device to be doing them on. So the iPad, as a tool, needs to be kept in that perspective. While it’s capable of most things, it’s great at some and not so good at others.

For example, I’m typing this post on a Chromebook. Why not an iPad? Well, as much as I like iPads, I prefer the writing and editing experience on a device with a real keyboard. I like the extra screen area, the ergonomics of sitting it comfortably on my lap, and having a physical non-modal keyboard.  Could I type a piece of writing like this on an iPad? Sure I could (and have), but if given a choice I prefer to pick the tool that works best for me for that given task.

This is one of the reasons my school has gone down the path of having a combination of both iPads and Chromebooks. There are times when one is simply a better option than the other. They both have such unique strengths, and to exclusively choose one over the other tends to just highlights the weaknesses of each. That said, if you only have a choice of one or the other, either will be perfectly fine.

So back to the original question… “what is the place of iPads in teaching and learning?” It’s a loaded question really, because it begs the bigger question, “what is the place of technology in general in teaching and learning”. And to take it a step further, I think you should probably be asking the much bigger question “what is the point of teaching and learning anyway?” Thinking about the place that a particular technology might have in the teaching and learning process first requires you to think about what you’re trying to achieve in the first place.

Figuring out the place of iPads in teaching and learning should be pretty obvious once you know what you want teaching and learning to look like to start with. If you’re clear on the big idea of why, then seeing how is easy. You simply ask yourself whether this technology is helping you get closer to your goal or not. If it is, it has a place. It it doesn’t, then maybe not.

The school that asked me this question seems to have a pretty clear educational direction for what they are trying to achieve, and how they believe the teaching and learning process should look.

For a start, they want their learning to be transdisciplinary. The transdisciplinary model for teaching and learning is highly inquiry based and values collaboration, teamwork, curiosity and interconnectedness. It’s more than just thinking about a topic from different perspectives (that’s multidisciplinary) or by thinking about a topic by combining different subjects together like maths and science (that’s interdisciplinary). The idea of making the learning transdisciplinary involves bringing together multiple subject areas in such a way that the learning transcends the curriculum and becomes more than just the sum of its parts. If you’re a PYP school this should all sound quite familiar as it forms the foundation of that program. By taking a transdisciplinary approach the aim is to bring a more authentic, open-ended, personalised, contextual learning experience to each student.

Threaded through this core model for learning is a highly inquiry-based approach, a strong belief in differentiation according to student needs, flexible learning paths, and a fundamental goal for students to build their own learning through a Constructivist approach.

Would an iPad help support that kind of learning? Yeah, I think it would.

Steve Jobs once described computers as a “bicycle for the mind”, a metaphor borrowed from a study on locomotive efficiency in animals. Apparently for humans, walking is incredibly inefficient. Other animals can travel much further with far less energy. Steve observed how humbling it was for humans to be placed so far down the efficiency scale compared to other animals. However, he observed, if you allow a human to use a bicycle they become the animal with the most efficient form of locomotion of all. The larger point is that the right tool can make a big difference to what we are capable of.

Being given an opportunity to learn on your own terms, in ways that make sense to you, about things that interest you the most, forms the foundation of great learning. But without an effective tool to help, you’ll be like a human without a bicycle. You’ll probably get there, but it will take so much more work than it should.

So all of that pondering just leads me to my main idea, that giving a student an iPad (or any other piece of technology that helps them think more efficiently) can be a powerful thing. I think we intuitively know that, but it sometimes helps to step back and think about why we know it. And I think the “bicycle for the mind” idea is a pretty decent metaphor for why technology in the classroom can help support the kind of learning that we want. It can helps reduce the friction in curiosity, wonder, creativity and inquiry, and makes that process more efficient.

On the most basic level, having a device in the hands of a student that places them one click away of the sum of all human knowledge is in itself a pretty amazing advantage. (and one that no generation before them has ever had, by the way). We talk a lot about these devices helping students “connect, collaborate and communicate” so the simple idea of just being able to “look stuff up on the Internet” may not sound very impressive. But even though this might not be the wow factor that makes these devices “revolutionary and magical”, it’s still a pretty useful thing! To be able to look up a word, find a definition, peruse a map, verify a fact, ask a question or see a picture of something – instantly – is amazing. Don’t underestimate the power of that!

If you’re running a classroom based on an inquiry model, the iPad truly can act as that “bicycle for the mind” machine that helps a curious kid instantly connect to any fact or statistic they need to keep inquiring. iPads are transdisciplinary in the sense that they don’t silo information into arbitrary subjects. A query is a query. Curiosity does not have to limit itself to whether something is “science” or “maths” or “art”. Picking up an iPad and asking “OK Google, what type of lettuce is used in a Caesar salad?” and finding out that it is Romaine lettuce, and then wondering why it was named Caesar salad, or where it was invented, or whether it’s less fattening than a regular salad, or how you make a crouton, or the million and one other questions that might spring to mind as your questions cascade from one to the next… that’s just one small reason why technology makes sense in an inquiry based classroom.

Of course it’s much more than that though. You can wonder something, learn about it, and respond to it by making something with that information. It can be the tool by which a student can respond to their own curiosity. An iPad is amazing because it is a not one thing. It’s a notebook, a camera, a recording studio, a stopwatch, an atlas, a sketchbook, an editing suite, a music synthesizer, an artroom. It lets you compose, create and explore ideas. It’s screen instantly changes to become whatever tool you need it to be. There is really nothing else like it in that respect.

Using an iPad you can publish a short story, compose a soundtrack or produce a film clip. You can build a 3D model of a house, record a timelapse of a science experiment, or add augmented reality to a poster. There are literally millions of apps in the App Store so whatever you might want to do, you can almost guarantee “there’s an app for that”.

Finally the iPad is an incredible tool for communicating and collaborating, from having access to email, to messaging, to videoconferencing, to cloud computing. The world truly can be your oyster. You can collaborate with amazing cloud-based tools that let students form crosscultural, transdisciplinary teams to work on projects that are authentic, meaningful and real.

Of course, in reality none of this is terribly new. In 1971, Seymour Papert and Cynthia Solomon published a paper titled “20 Things to do with a Computer” in which their key assertion was that computers are capable of doing so much more if we allow them to be used creatively, and that the real reason to introduce computers into schools is to empower students. If a computer (or an iPad) is not being used to give agency to student learning then we have missed the whole point of having them.

Introducing computers (or iPads) into classrooms is not about better forms of testing students or NAPLAN preparation or math drills. It’s not about data management, not about saving money, not about impressing parents and not about keeping up with the school down the road. It’s about giving students agency and independence to take control of their own learning. And with that simple goal usually comes a whole lot of change. Sometimes quite painful change, but change that has to happen.

Adding technology to a classroom without reimagining how that classroom works, and rethinking what your students can do because of that technology, is a waste of time and money. Providing technology to students gives them an opportunity to do not just the same old things they’ve always done, except now with a shiny new tool… No. we now have an incredible opportunity to do entirely new things that were never possible before, using an amazing array of digital tools designed to create, and reinventing the way the way we think about teaching and learning.

Giving students iPads and not making fundamental shifts in how we teach and learn would be like giving them that bicycle for their minds, but then expecting them to push it and walk along beside it.If they are to get the true potential from that bicycle you need to let them get on it, get the wind in their face and ride the damn thing.

Featured image “Speedy Bike” by Till Krech via Flickr. CC BY.

iPads, Games and BYOD

After a successful iPad trial at school last year, the teachers all agreed it was working really well.  So this year we asked our year 5 and 6 students to bring an iPad to school and I’ve been working with the teachers and students in those classes to help ensure we get the most from this arrangement. I think it’s been working really well; the kids have been incredibly responsible and have been producing some really interesting work with them.

I had an email from a Year 5 parent a few weeks ago asking some questions about the iPad program, in particular about required apps, the rules and expectations for their use, the use of games (including one called Goldrush that she was concerned about), impacts on socialisation, responsibilities for backing up data, etc. In particular, this parent had a few concerns about using the iPad for playing games versus using it a a learning tool. I wrote a fairly long and detailed email in reply, and I’m republishing it here (anonymised of course) because I thought the general gist of my reply might be of some value to others. Your thoughts are welcomed in the comments.

The guts of the email went like this…

One of the key aspects of the students using iPads as BYO devices is that it provides (by design) an environment and opportunities for them to become managers of their own technological world. It also means that parents have a significant say in what they want to allow or not allow on their child’s iPads. Most of what we covered at the parent information night back in Term 1, prior to the students being allowed to bring in their iPads, was focused on reinforcing this idea that in a BYOD environment the final say on what is appropriate is up to individual parents. As I tell the kids all the time, “I don’t live in your house, so I don’t make the rules for what you do there. Your parents do”.

We initially asked the students to have only a fairly small set of designated core productivity apps installed on their iPads – a web browser, word processor, presentation tool, PDF/eBook reader, video and audio editing tools, etc. We have intentionally not made long lists of “required apps” because the nature of operating a BYOD program is such that students should be allowed to choose the tools (in the form of apps) that work best for them. For example, in a recent task, students had an option to produce a set of presentation slides (what in a non-iPad world you’d just refer to as a “PowerPoint”) The task was structured in such a way that students could respond to this task using a variety of presentation-style apps, including Keynote, MoveNote, PopBoardz, Haiku Deck, SlideIdea, Flowboard, and others. Part of the learning we want to occur is that students are given opportunities to make good decisions about which technology tools they wish to use, and allow them to identify, find and manage those apps. In finding new apps they also develop the very important skill of learning how to use a piece of software that they have never seen before. What this amounts to is a way of helping students “learn how to learn”, which is possibly the most important skill they can take away from the whole experience of school.

Regarding games, it’s sometimes not easy to know what exactly constitutes a “game”. For example, Scratch, Minecraft, even Mathletics, could all be considered to be “game-like” but are incredibly valuable learning environments that we actively promote and support. For example, a game like The Room requires a high level of problem solving and lateral thinking skills. Games like Threes! or 2048 involves the use of logic, problem solving and maths. Musyc is a music composition tool that looks very much like a game. There is an app called DragonBox in which the rules are based on the principles of algebra, essentially teaching students to understand algebra through playing the game. I haven’t played Goldrush myself, but I just had a quick look at it in the App Store and it looks like it has quite a few valuable learning aspects to it, including engineering concepts and bridge construction skills (something the students will do much more of in Year 6 next year) and it looks like it needs a lot of thinking, problem solving and logic to play well.

While it’s probably true that some games don’t offer enough learning for the amount of time put into them, I would be vary wary of having a simplistic “games = bad” approach, or to think that games (or game-like environments) cannot help students learn valuable skills. Much of the research around gaming suggests quite the opposite, and that the engagement factor present in most games, as well as the logic and problem solving skills usually required, are in fact exactly the kinds of things we need to be developing in our students.

To be clear, I am NOT saying that students should spend all their time playing games. However, the evidence suggests that there is much to be gained by allowing students to spend SOME time with games, particularly games that support worthwhile learning objectives.

I think we could have a whole other discussion about what exactly we mean by the term “game”, what a “game” looks like, and what might constitute using the iPad as “a learning tool”. I suspect the distinction may not be as clear cut as it might first appear. And because every family will have different perspectives on this distinction, this needs to be a conversation that takes place between parents and their child. If you’re unsure about an app, be it a game or anything else, by all means sit down with your child and talk with them about it, ask what they likes about it, what they learns from it, and get them to show you how they use it. As I pointed out at the parent evening, the ultimate decision about iPad use, about what apps are appropriate, about where and how the iPad gets used at home, rests with parents. I repeatedly said to all parents “It’s your house, your child, your iPad, your rules”.

As far as use at school goes, the iPads have been very successful so far in extending learning opportunities. Certainly, in the work I’ve been doing with the students they have shown some amazing learning with these tools. A large part of that has come about because we have not mandated specific apps or uses of the devices, and instead are allowing each student to use the devices in ways that best support their own learning, using apps that work best for them. I recently had one of the iPad classes do an “App Slam” where they each had 2 minutes to stand up in front of the class and present an app, a tool, a website, etc, that they found useful or fun. It was amazing to see not only the confidence and fluency with which they used this technology, but also the ease with which they shared it with the class. And interestingly, out of the 16+ apps on show, I’d only heard of two of them before. The point is that with the hundreds of thousands of apps in the Apps Store, the students are taking the lead here and discovering useful tools that we teachers may not.

Some of the innovation, independence and creativity we have seen so far has been astounding, and has taken the learning into places that simply could not be achieved without these tools. The goal with using technology in education is not simply to use technology to reproduce things we COULD already do without it, but to find entirely new ways to do things that we COULD NOT do with out it. So while using the iPads to take notes, read books and look things up online are all worthwhile and valid uses, the really powerful learning will come from getting the students to interact with data, ideas and skills that could not be previously done without them. And even after just a term and a half of having the devices we are starting to see many instances of this happening.

The teachers of year 5 and 6 are very aware of the students using their iPads in appropriate and socially responsible ways. Their use is managed in class and any student who gets off-task is very quickly brought back to the task at hand. I am told that the students do get some free time with the iPads, but only on Thursdays, only at lunchtimes and only in the library, so that seems like a fair deal to me.

Regarding data monitoring, when the students are at school they are connected to our school wifi so they are subject to all the usual filters and blocks that apply to Internet access on our network. However, we don’t (and really don’t want to) restrict students from downloading new apps, for all of the reasons I’ve outlined above.

Regarding backup, we use Google Apps for Education as our core platform here school so any documents that the students store in that service are securely backed up in the Google cloud. If they put their work into Google Drive (as most of them do) it will be safe. Other file types (such as photographs, iWork files, etc, may be managed by Apple’s iCloud service if the student enables it. Aside from that we do recommend that all students back up their iPads to iTunes on a home computer regularly. Because it is a BYO device, the responsibility for doing this lies with the student (and their parents if needed) Again, our students are growing up in a world where the process of managing data is increasingly important and will usually not be done for them. It’s important they start learning to do this now.

Breathing Easy

OxygenIt’s been said that you know when a 1:1 computing initiative is truly working in a school because you stop talking about it. The conversation stops being about the hardware – the computers, the tablets, the wifi, the network, etc. When all that stuff works the way it is supposed to, it begins to fade from the conversations that take place in the school. We stop talking about the devices and start talking about the learning that takes place with the devices. We stop thinking about the infrastructure required to make the technology work, and we just use it, fully expecting that it “just does”.

A good 1:1 program should be like oxygen. It becomes so ubiquitous that you start to forget it’s there. Students and teachers begin to blend the use of technology into their daily routine in a way that becomes so seamless that it feels natural. Taking the technology away would be almost like taking oxygen away. You don’t notice it until it’s not there.

How do you get to that point? Obviously the important infrastructure needs to just work. Wifi needs to be robust and ubiquitous. Servers need to be fast and responsive. Computers and devices need to be simple to use. Software needs to be intuitive and flexible. All that is important, and need to be the first priority of the IT teams that put those things in place. But once those things are in place, we need to stop talking about them.

Learning should be the goal of a 1:1 program. Not devices or wifi or policies or “the cloud”. That stuff is important, sure, but the primary focus of a school needs to be on learning, not technology.

In the excitement of putting technology into schools, it’s amazing how often we overlook that.

This post has been crossposted from its original publication on the Hot Topics section of the Microsoft Partners in Learning blog (http://www.pil-network.com/HotTopics/1to1learning)
CC Image: http://upload.wikimedia.org/wikipedia/commons/c/c2/HAZMAT_Class_2-2_Oxygen.png