iPads, Games and BYOD

After a successful iPad trial at school last year, the teachers all agreed it was working really well.  So this year we asked our year 5 and 6 students to bring an iPad to school and I’ve been working with the teachers and students in those classes to help ensure we get the most from this arrangement. I think it’s been working really well; the kids have been incredibly responsible and have been producing some really interesting work with them.

I had an email from a Year 5 parent a few weeks ago asking some questions about the iPad program, in particular about required apps, the rules and expectations for their use, the use of games (including one called Goldrush that she was concerned about), impacts on socialisation, responsibilities for backing up data, etc. In particular, this parent had a few concerns about using the iPad for playing games versus using it a a learning tool. I wrote a fairly long and detailed email in reply, and I’m republishing it here (anonymised of course) because I thought the general gist of my reply might be of some value to others. Your thoughts are welcomed in the comments.

The guts of the email went like this…

One of the key aspects of the students using iPads as BYO devices is that it provides (by design) an environment and opportunities for them to become managers of their own technological world. It also means that parents have a significant say in what they want to allow or not allow on their child’s iPads. Most of what we covered at the parent information night back in Term 1, prior to the students being allowed to bring in their iPads, was focused on reinforcing this idea that in a BYOD environment the final say on what is appropriate is up to individual parents. As I tell the kids all the time, “I don’t live in your house, so I don’t make the rules for what you do there. Your parents do”.

We initially asked the students to have only a fairly small set of designated core productivity apps installed on their iPads – a web browser, word processor, presentation tool, PDF/eBook reader, video and audio editing tools, etc. We have intentionally not made long lists of “required apps” because the nature of operating a BYOD program is such that students should be allowed to choose the tools (in the form of apps) that work best for them. For example, in a recent task, students had an option to produce a set of presentation slides (what in a non-iPad world you’d just refer to as a “PowerPoint”) The task was structured in such a way that students could respond to this task using a variety of presentation-style apps, including Keynote, MoveNote, PopBoardz, Haiku Deck, SlideIdea, Flowboard, and others. Part of the learning we want to occur is that students are given opportunities to make good decisions about which technology tools they wish to use, and allow them to identify, find and manage those apps. In finding new apps they also develop the very important skill of learning how to use a piece of software that they have never seen before. What this amounts to is a way of helping students “learn how to learn”, which is possibly the most important skill they can take away from the whole experience of school.

Regarding games, it’s sometimes not easy to know what exactly constitutes a “game”. For example, Scratch, Minecraft, even Mathletics, could all be considered to be “game-like” but are incredibly valuable learning environments that we actively promote and support. For example, a game like The Room requires a high level of problem solving and lateral thinking skills. Games like Threes! or 2048 involves the use of logic, problem solving and maths. Musyc is a music composition tool that looks very much like a game. There is an app called DragonBox in which the rules are based on the principles of algebra, essentially teaching students to understand algebra through playing the game. I haven’t played Goldrush myself, but I just had a quick look at it in the App Store and it looks like it has quite a few valuable learning aspects to it, including engineering concepts and bridge construction skills (something the students will do much more of in Year 6 next year) and it looks like it needs a lot of thinking, problem solving and logic to play well.

While it’s probably true that some games don’t offer enough learning for the amount of time put into them, I would be vary wary of having a simplistic “games = bad” approach, or to think that games (or game-like environments) cannot help students learn valuable skills. Much of the research around gaming suggests quite the opposite, and that the engagement factor present in most games, as well as the logic and problem solving skills usually required, are in fact exactly the kinds of things we need to be developing in our students.

To be clear, I am NOT saying that students should spend all their time playing games. However, the evidence suggests that there is much to be gained by allowing students to spend SOME time with games, particularly games that support worthwhile learning objectives.

I think we could have a whole other discussion about what exactly we mean by the term “game”, what a “game” looks like, and what might constitute using the iPad as “a learning tool”. I suspect the distinction may not be as clear cut as it might first appear. And because every family will have different perspectives on this distinction, this needs to be a conversation that takes place between parents and their child. If you’re unsure about an app, be it a game or anything else, by all means sit down with your child and talk with them about it, ask what they likes about it, what they learns from it, and get them to show you how they use it. As I pointed out at the parent evening, the ultimate decision about iPad use, about what apps are appropriate, about where and how the iPad gets used at home, rests with parents. I repeatedly said to all parents “It’s your house, your child, your iPad, your rules”.

As far as use at school goes, the iPads have been very successful so far in extending learning opportunities. Certainly, in the work I’ve been doing with the students they have shown some amazing learning with these tools. A large part of that has come about because we have not mandated specific apps or uses of the devices, and instead are allowing each student to use the devices in ways that best support their own learning, using apps that work best for them. I recently had one of the iPad classes do an “App Slam” where they each had 2 minutes to stand up in front of the class and present an app, a tool, a website, etc, that they found useful or fun. It was amazing to see not only the confidence and fluency with which they used this technology, but also the ease with which they shared it with the class. And interestingly, out of the 16+ apps on show, I’d only heard of two of them before. The point is that with the hundreds of thousands of apps in the Apps Store, the students are taking the lead here and discovering useful tools that we teachers may not.

Some of the innovation, independence and creativity we have seen so far has been astounding, and has taken the learning into places that simply could not be achieved without these tools. The goal with using technology in education is not simply to use technology to reproduce things we COULD already do without it, but to find entirely new ways to do things that we COULD NOT do with out it. So while using the iPads to take notes, read books and look things up online are all worthwhile and valid uses, the really powerful learning will come from getting the students to interact with data, ideas and skills that could not be previously done without them. And even after just a term and a half of having the devices we are starting to see many instances of this happening.

The teachers of year 5 and 6 are very aware of the students using their iPads in appropriate and socially responsible ways. Their use is managed in class and any student who gets off-task is very quickly brought back to the task at hand. I am told that the students do get some free time with the iPads, but only on Thursdays, only at lunchtimes and only in the library, so that seems like a fair deal to me.

Regarding data monitoring, when the students are at school they are connected to our school wifi so they are subject to all the usual filters and blocks that apply to Internet access on our network. However, we don’t (and really don’t want to) restrict students from downloading new apps, for all of the reasons I’ve outlined above.

Regarding backup, we use Google Apps for Education as our core platform here school so any documents that the students store in that service are securely backed up in the Google cloud. If they put their work into Google Drive (as most of them do) it will be safe. Other file types (such as photographs, iWork files, etc, may be managed by Apple’s iCloud service if the student enables it. Aside from that we do recommend that all students back up their iPads to iTunes on a home computer regularly. Because it is a BYO device, the responsibility for doing this lies with the student (and their parents if needed) Again, our students are growing up in a world where the process of managing data is increasingly important and will usually not be done for them. It’s important they start learning to do this now.

Slam That!

I had the chance to take one of our Year 6 classes this morning while their teacher was away. This class is part of our BYOD iPad program where every student brings their own iPad.  Borrowing the Slam idea from the Google Summits, I got them to do an App Slam. Every student was given an opportunity to voluntarily participate, and they had 2 minutes to share an app, game, tool, tip, etc with the rest of the class. I said it could be anything at all, just something that they enjoyed using and would like to share with the class.

I was amazed at just how eager they were to do this, and they were figuratively falling over themselves to add their name to the list of presenters. As they each did their slam (which of course they had to end by shouting the word Slam!) I added their name and the thing they demoed to a Google Form. After the last student presented I simply published the form, gave them the short URL to access it and let them vote for their 5 favourite slams.

It was a lot of fun and a great way to let them share what they are learning with their iPads.

appslam2

I particularly liked the fact that, of all the apps and games and things they shared, I was only previously aware of two of them. Part of the magic of having a BYOD approach to our use of iPads is that the kids are discovering apps and things that I would probably not. It’s pretty clear that the students feel far more in control of their own learning when they are the owners of the technology.

I also found it interesting that, when we allowed our kids to bring their own choice of iPad, they brought in a diverse range of iPad configurations. Some were using older iPad 2s and 3s, some had newer iPad Airs, some chose to use iPad minis. Everyone seemed to have a different kind of case, with lots of different styles and colours and types. Some had chosen to use bluetooth keyboards because they wanted to, others were perfectly happy with the standard on-screen keyboard. The thing is, had our school decided what type of iPads, cases and accessories they should be using and dictated the size and configurations they should be, then a significant number of our “customers” would have ended up using something other than what they actually wanted to be using. If we take a one-size-fits-all approach to giving technology to kids, we run the risk of making choices that disappoint our end users.

Is BYOD the best approach? I don’t know but I thought this next fact was food for thought… I was talking to a teacher yesterday from another nearby school that also went 1:1 iPad, except they took a non BYOD approach. Their iPads were school provided, highly locked down, kids could not install their own apps, and they were being used for little more than digital textbook readers. In their first year of operation they had $14,000 in damages!

In contrast, we’ve had virtually no damages at all. It turns out that students look after their stuff when they own it. What a concept.

y6appslam

Launching our BYO iPads

At my school, PLC Sydney, we just launched a BYO iPad program for our Year 5 and 6 students. This followed on from a fairly successful trial of iPads last year and the subsequent decision that we wanted our upper primary kids to have full time access to this technology. We initially looked at the idea of the school providing and managing the iPads, but in talking to the students it turned out that a very large percentage of them already owned iPads, so it didn’t seem to make much sense to spend a whole lot of money providing something that most of them already had. The general feeling from the parents was supportive of the BYO idea and the kids were keen of course.

So this week we officially launched the BYO program. We invited all the parents and students to come to an information night where we explained exactly how we wanted things to work, and far more importantly, why we felt this was the right move to be making. The response from parents was very positive, although a few were concerned that their children would not develop  proper typing skills (which is amusing because it doesn’t seem that long ago when the big parental concern was that their children would not develop proper handwriting skills, so I guess we’re making progress!)

As well as uploading the slide deck to Slideshare, I also recorded the audio from the talk on my Nexus 4 using a Rode SmartLav Mic, then synced it up to the slides  using the Slidecast feature. This lets viewers listen to the accompanying soundtrack while the slides change in sync.

Slidecasting on Slideshare is, or rather, was, a very cool feature that I used quite a bit. Unfortunately they decided to deprecate that feature as of today, and it will stop working altogether by the end of next month, so if you’re seeing this blog post after that time I guess the audio Slidecast won’t be working. Sorry!

Do you know of any other slideware services that allow the syncing of an audio track? It’s a great feature and I’ll miss it if I can’t find a replacement.