Update your Search Methods

In 2013 Google released Hummingbird, perhaps the most significant update to their search algorithm since the search engine launched.

From the Search Engine Land blog, here’s how they describe it…

“On September 26, Google announced a new algorithm impacting more than 90 percent of searches worldwide. They called it Hummingbird. Google’s Amit Singhal later said it was perhaps the largest change to the algorithm since he joined the company back in 2001.

Hummingbird allows the Google search engine to better do its job through an improvement in semantic search. As conversational search becomes the norm, Hummingbird lends understanding to the intent and contextual meaning of terms used in a query.”

http://searchengineland.com/google-hummingbird-the-keyword-what-you-need-to-know-to-stay-ahead-175531

 In plain English, this means that the conventional wisdom of the way we teach search – identifying important keywords, eliminating unnecessary terms, removing the conversational parts of a question, etc, is no longer quite as critical as it once was.

I’ve heard many teachers tell students “never just type in a question to Google in plain English” but that’s exactly what Hummingbird is designed for. With so many searches now being done via mobile devices using voice, the evolution to plain language questions and semantic queries is the next evolution in Google search.

As a demonstration, here are 50 questions, all done using voice search, to show you just how powerful this new algorithm really is.

Of course, these are mostly simple fact recall style questions, and more sophisticated queries will still benefit from a more sophisticated approach to writing search queries – using good search terms, excluding words or phrases, using search operators like site:, filetype:, etc, as well as making the most of extras like colour filters, date ranges, and so on.

But if you’re still telling students not to write plain language queries because that the advice you’ve you’ve always given them, maybe it’s time to update your advice?

And of course, it highlights why the things we ask students to do these days need to be based on far more than simple fact recall. With most students now carrying around Google in their pockets, the value of “facts” has been completely commoditised. We need to focus on helping them develop knowledge and wisdom, not just facts. Facts are cheap.

Header Photo: J Brew on Flickr https://flic.kr/p/7NxJZy
CC BY-SA

iPads, Games and BYOD

After a successful iPad trial at school last year, the teachers all agreed it was working really well.  So this year we asked our year 5 and 6 students to bring an iPad to school and I’ve been working with the teachers and students in those classes to help ensure we get the most from this arrangement. I think it’s been working really well; the kids have been incredibly responsible and have been producing some really interesting work with them.

I had an email from a Year 5 parent a few weeks ago asking some questions about the iPad program, in particular about required apps, the rules and expectations for their use, the use of games (including one called Goldrush that she was concerned about), impacts on socialisation, responsibilities for backing up data, etc. In particular, this parent had a few concerns about using the iPad for playing games versus using it a a learning tool. I wrote a fairly long and detailed email in reply, and I’m republishing it here (anonymised of course) because I thought the general gist of my reply might be of some value to others. Your thoughts are welcomed in the comments.

The guts of the email went like this…

One of the key aspects of the students using iPads as BYO devices is that it provides (by design) an environment and opportunities for them to become managers of their own technological world. It also means that parents have a significant say in what they want to allow or not allow on their child’s iPads. Most of what we covered at the parent information night back in Term 1, prior to the students being allowed to bring in their iPads, was focused on reinforcing this idea that in a BYOD environment the final say on what is appropriate is up to individual parents. As I tell the kids all the time, “I don’t live in your house, so I don’t make the rules for what you do there. Your parents do”.

We initially asked the students to have only a fairly small set of designated core productivity apps installed on their iPads – a web browser, word processor, presentation tool, PDF/eBook reader, video and audio editing tools, etc. We have intentionally not made long lists of “required apps” because the nature of operating a BYOD program is such that students should be allowed to choose the tools (in the form of apps) that work best for them. For example, in a recent task, students had an option to produce a set of presentation slides (what in a non-iPad world you’d just refer to as a “PowerPoint”) The task was structured in such a way that students could respond to this task using a variety of presentation-style apps, including Keynote, MoveNote, PopBoardz, Haiku Deck, SlideIdea, Flowboard, and others. Part of the learning we want to occur is that students are given opportunities to make good decisions about which technology tools they wish to use, and allow them to identify, find and manage those apps. In finding new apps they also develop the very important skill of learning how to use a piece of software that they have never seen before. What this amounts to is a way of helping students “learn how to learn”, which is possibly the most important skill they can take away from the whole experience of school.

Regarding games, it’s sometimes not easy to know what exactly constitutes a “game”. For example, Scratch, Minecraft, even Mathletics, could all be considered to be “game-like” but are incredibly valuable learning environments that we actively promote and support. For example, a game like The Room requires a high level of problem solving and lateral thinking skills. Games like Threes! or 2048 involves the use of logic, problem solving and maths. Musyc is a music composition tool that looks very much like a game. There is an app called DragonBox in which the rules are based on the principles of algebra, essentially teaching students to understand algebra through playing the game. I haven’t played Goldrush myself, but I just had a quick look at it in the App Store and it looks like it has quite a few valuable learning aspects to it, including engineering concepts and bridge construction skills (something the students will do much more of in Year 6 next year) and it looks like it needs a lot of thinking, problem solving and logic to play well.

While it’s probably true that some games don’t offer enough learning for the amount of time put into them, I would be vary wary of having a simplistic “games = bad” approach, or to think that games (or game-like environments) cannot help students learn valuable skills. Much of the research around gaming suggests quite the opposite, and that the engagement factor present in most games, as well as the logic and problem solving skills usually required, are in fact exactly the kinds of things we need to be developing in our students.

To be clear, I am NOT saying that students should spend all their time playing games. However, the evidence suggests that there is much to be gained by allowing students to spend SOME time with games, particularly games that support worthwhile learning objectives.

I think we could have a whole other discussion about what exactly we mean by the term “game”, what a “game” looks like, and what might constitute using the iPad as “a learning tool”. I suspect the distinction may not be as clear cut as it might first appear. And because every family will have different perspectives on this distinction, this needs to be a conversation that takes place between parents and their child. If you’re unsure about an app, be it a game or anything else, by all means sit down with your child and talk with them about it, ask what they likes about it, what they learns from it, and get them to show you how they use it. As I pointed out at the parent evening, the ultimate decision about iPad use, about what apps are appropriate, about where and how the iPad gets used at home, rests with parents. I repeatedly said to all parents “It’s your house, your child, your iPad, your rules”.

As far as use at school goes, the iPads have been very successful so far in extending learning opportunities. Certainly, in the work I’ve been doing with the students they have shown some amazing learning with these tools. A large part of that has come about because we have not mandated specific apps or uses of the devices, and instead are allowing each student to use the devices in ways that best support their own learning, using apps that work best for them. I recently had one of the iPad classes do an “App Slam” where they each had 2 minutes to stand up in front of the class and present an app, a tool, a website, etc, that they found useful or fun. It was amazing to see not only the confidence and fluency with which they used this technology, but also the ease with which they shared it with the class. And interestingly, out of the 16+ apps on show, I’d only heard of two of them before. The point is that with the hundreds of thousands of apps in the Apps Store, the students are taking the lead here and discovering useful tools that we teachers may not.

Some of the innovation, independence and creativity we have seen so far has been astounding, and has taken the learning into places that simply could not be achieved without these tools. The goal with using technology in education is not simply to use technology to reproduce things we COULD already do without it, but to find entirely new ways to do things that we COULD NOT do with out it. So while using the iPads to take notes, read books and look things up online are all worthwhile and valid uses, the really powerful learning will come from getting the students to interact with data, ideas and skills that could not be previously done without them. And even after just a term and a half of having the devices we are starting to see many instances of this happening.

The teachers of year 5 and 6 are very aware of the students using their iPads in appropriate and socially responsible ways. Their use is managed in class and any student who gets off-task is very quickly brought back to the task at hand. I am told that the students do get some free time with the iPads, but only on Thursdays, only at lunchtimes and only in the library, so that seems like a fair deal to me.

Regarding data monitoring, when the students are at school they are connected to our school wifi so they are subject to all the usual filters and blocks that apply to Internet access on our network. However, we don’t (and really don’t want to) restrict students from downloading new apps, for all of the reasons I’ve outlined above.

Regarding backup, we use Google Apps for Education as our core platform here school so any documents that the students store in that service are securely backed up in the Google cloud. If they put their work into Google Drive (as most of them do) it will be safe. Other file types (such as photographs, iWork files, etc, may be managed by Apple’s iCloud service if the student enables it. Aside from that we do recommend that all students back up their iPads to iTunes on a home computer regularly. Because it is a BYO device, the responsibility for doing this lies with the student (and their parents if needed) Again, our students are growing up in a world where the process of managing data is increasingly important and will usually not be done for them. It’s important they start learning to do this now.

155 Lessons in the Creative Process

Some of you might have seen that I’ve been working on a daily blogging project this year called My Daily Create. You can visit it at www.mydailycreate.com (or click the link in the menu bar above). The basic idea is that I’m attempting to create something every day of the year during 2014. It could be music, a video, a drawing, a photo or a poem. It could be something practical and usable, or something retinal and frivolous. It doesn’t matter what it is, I just plan to make something each day. So far it’s going pretty well and I haven’t missed a single day yet.

Earlier this week I presented a keynote at the EduTECH conference in Brisbane on the topic of creativity at the invitation of the organisers. I find creativity an interesting topic to talk about, but it’s usually one of those things that’s easy to talk about in general terms but much harder to talk about specifically. I felt even more challenged by it because several of the other speakers were also talking about creativity, including Sir Ken Robinson, who, as I’m sure most readers of this blog will know, is considered somewhat of a guru on the topic of creativity in education.

I do find that the general message of what most people say when talking about creativity in education boils down to “It’s important, you should do it”, with very little actual guidance on HOW to make it happen and I tend to think we probably need a little more information than that.

So the plan for my keynote was to be a bit more practical and specific about creativity and so I decided to share some of what I’ve learned from doing my daily create each day in the form of lessons I’ve learned about the creative process and how they might be used with students.

For the people who asked for a copy of the presentation, here are the slides (I’ve had to remove the video content as it was just too big a file with them included)

Despite a shaky start due to some dodgy AV, I was pretty happy with the way the keynote went. The talk was basically presented in three parts…

  • Exploring Creativity – showing examples of the sorts of creative projects I’ve been coming up with during the first 155 days of My Daily Create.
  • Learning from Creativity – sharing some of the lessons (or meta ideas) about creativity that I’ve found from forcing myself to make something every day.
  • Applying Creativity – showing a few examples of how some of my daily creates have turned into activities and tasks that I’ve been doing with my kids in the classroom.

The lessons that I offered about creativity were these…

  • Create is a Verb – you have to actually DO stuff in order to be creative, not just think about it or talk about it. Actually DO it. Seriously. It’s amazing how many people wish they were more creative and overlook this simple fact.
  • Wonder. A Lot – Most creativity springs from being curious about things. Wondering “what would happen if…” or “why do we do it like that?” are often the starting points for coming up with new creative ideas.
  • Curiosity + Action = Creativity – When you combine the wonder with the action, things happen. Take action on your ideas, no matter how silly or fleeting they might be. Anyone can have a good idea, but the people who take action on their ideas are the ones we deem creative.
  • Make time to Play – Yes, making stuff takes time. So if making stuff is important to you, then make time for it. Make time, not find time. None of us can find time, we each get only 24 hours in a day so you already have all the time you’re getting. It’s a matter of clearing space in your day to make time for creative acts.
  • Wander off the Path – Something that becomes incredibly obvious when you force yourself to make things every day is that you almost always make something different or unexpected to what you thought you might make. Be led by your curiosity, your mistakes and your hunches. If you go somewhere you didn’t anticipate, just keep going. Don’t try to undo your mistakes, just turn them into the end result,.
  • Your Ideas are not Original – Hardly anybody ever has original ideas. Everything is a remix of things we’ve seen and heard elsewhere, just repackaged and remixed in our own way. So copy ideas shamelessly. But remember that while copying one idea is plagiarism, copying lots of ideas and combining them all together in new ways is where real creativity comes from.
  • So Share – If you use other people’s ideas (and you do!) then don’t be precious about letting other people use yours. Share generously and give away your stuff freely. Don’t be an idea hoarder. You’re just a conduit for ideas, so pass them on to others.
  • Creating = Learning – You learn when you create (and isn’t that the goal in education?) You might learn the things you expected to learn, but more often you will probably learn things you didn’t expect to learn. Be open to ideas, follow them, be inquisitive, be generous, and you really cannot help but learn through being creative.

The “big idea” I wanted to communicate was that creativity is a process, an active thing you do, and should do it regularly. Borrow and share, be open and curious, and you WILL come up with creative ideas. Some people claim they aren’t creative,  but there is no such thing as a non creative person, just a person who has chosen not to see the world creatively.

Finally, I showed some simple examples of how my daily create has spilled over into my teaching and helped me bring these ideas into my classroom.

I finished the talk by getting the audience to help make Daily Create number 155, chanting the phrase “Creativity is  daily deliberate act”.

The response I got afterwards from people was really nice. Quite a few people came up to say they got a lot out of the talk, and Twitter had lots of positive feedback too. It’s really nice when that happens. When you give a keynote it’s always hard to know what you could possibly say that might be of any value to the audience, especially when so many other speakers seem to know so much more about it, and speak so much more eloquently. But all I can really do is speak from my heart and mind, sharing my own personal experiences, so I’m glad it resonated with others and they found it useful.

Here is a link to the slides in Google Drive, (without the videos) but if you’d like a copy of the actual slide deck in Keynote format just drop me a note and let me know.